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Microsoft Windows | genre = Action, platformer | modes = Single-player, multiplayer }} ''Bionic Commando'' is a 2009 action-platform video game, part of the ''Bionic Commando'' series. The game was developed and published by Capcom in collaboration with Swedish developer Grin. The game is a sequel to the 1988 NES game ''Bionic Commando'', with certain storyline elements taken from its 2008 remake ''Bionic Commando Rearmed''. The game runs on Grin's own 'Diesel' engine. The console versions were released in North America on May 19 and in all PAL territories on May 22, 2009, and the PC release shortly thereafter. ==Gameplay== ''Bionic Commando'' is an action-adventure game, in which the player controls player-character Nathan Spencer. The game uses several mechanics (primarily radiation) which act as barriers. These barriers are used to keep the players within the confines of the linear level design. Nathan Spencer is able to target enemies while hanging, climbing a building or even in mid-swing, while using an implement called the Bionic Arm which can also be used to attack enemies at close range. The bionic arm can be used to grab and launch objects such as boulders and cars at enemies.〔 In addition, he is equipped with boots that enable him to kick said objects at enemies. These boots are also the reason Spencer does not take damage from extremely long falls. 抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Bionic Commando (2009 video game)」の詳細全文を読む スポンサード リンク
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